Concepting Vehicles with Gurmukh Bhasin

Ever taken an online course or, perhaps, a course in college where the teacher could give you the steps to use the software but couldn't teach you how to make your work shine?  How to make work that someone would actually hire you because of?

Well, we're different! The courses at Concept Art Workshop are focused on giving you the skills you need to thrive in an increasingly competitive job market.  

We do this by working with the BEST ARTISTS in the industry.  Artists who are responsible for work that drives millions of dollars of revenue for their companies.  Artists who work shoulder to shoulder with James Cameron, Ridley Scott, and other visionaries.

At Cloud Imperium, GURMUKH BHASIN'S artwork is responsible, in part, for their history making status as the world's most crowdfunded project: Star Citizen.  His imagery is one of the crucial parts of the process that engages users and helps set the Star Citizen world apart from so many other games.

See, in today's concept world, it is imperitive that you be able to create ideas fluently in a 3D environment and that... is no easy task.  Using software like Maya to generate concepts can be like using a tank to swat flies but when you learn how to use it right you and you develop a process that works for you... well, that is the kind of power that makes a difference in your job, in your creative potential.

In Gurmukh's class you will learn so much more than what buttons to push. You will learn how to think about design while pushing buttons, and while you deal with all the technology of Maya.  You're learn how to make that technology a part of your artistic process.

It won't be easy. It won't happen over night.  However, when you sign up, when you commit to the WORK that needs to be DONE... then you take that step from being a tourist to becoming a professional artist.

To help you commit... because, I know this is a life-changing course, I'm offering you several bonuses.

Bonuses

Bonus #1: From Ryan Kingslien ($498 Value)

UNLEASH THE ARTIST Course.  Learn how to unlock the artist inside of you. Discover your hidden rules and push yourself to new hieghts of creativity.

Bonus #2: From UArtsy ($258 Value)

A HARD-SURFACE bundle. Includes Tom Paul's Sculpting Hard Surface, Ioannis Karathomas's Military Mechs, Kirill Chepizhko's Mech Kit Bashing in Fusion 360, and finally Daniel Bystedt's Sci-Fi Character Workshop.

Bonus #3: From Concept Art Workshop ($898 Value)

Concepting 3.0 with Gurmukh Bhasin. That's right, you get full access to Gurmukh's last 10 week class on concepting spaceships.

That's over $1000 dollars in bonuses that are completely free to you when you register today.

Everything done and said we are talking about over 80 hours of lectures and critiques that you get for signing up today and making a commitment to your future.

Just choose your payment option to the right and sign up today. 

There is no risk to you. If you are not 100% confident that this class is awesome just let us know within 30 days and we'll refund your money. No questions asked... but that is just not going to happen.  This class is a game-changer. I've seen it work in others and today is your day.

Choose your payment plan on the right and let's start the journey!

What People Have Said

What an awesome journey it has been! Thanks to everyone in the group and especially Gurmukh for guiding, supporting and going above and beyond in helping us out. It's just been fantastic. - Marc GL

This is the first 3D class I have ever taken and it has inspired me beyond belief! - Ryan Thomas

Curriculum

This class expands on his previous course to encompas all vehicles and go way beyone mere kitbashing! Check out the curriculum below:

Module 1:

  • Reference Collection
  • Thumbnail Sketches
  • Homework: 50 Silhouette Thumbnails Sketches & 50 Reference Images

Module 2:

  • 3D Massing Techniques
  • Designing To Actual Units & Human Scale
  • Homework: 3 Options Of Rough 3D Massing Vehicle

Module 3:

  • SubD Modeling Techniques In Maya
  • How To Use Reference As Design Aid
  • Homework: Start Model & Design Of Vehicle. Complete Area 1

Module 4:

  • More Modeling Tools: Lattice, Deformation, Etc.
  • Build For Reality
  • Homework: Complete Area 2

Module 5:

  • More Modeling Tools: Focus on Sub D Toolset.
  • Homework: Complete Area 3 Of Final Model 

Module 6:

  • Interiors and Relations To Human Scale
  • Homework: Continue Modeling and Designing and Complete Another Area (e.g. weapons)

Module 7: 

  • Transferring Models To Keyshot
  • Materials & Lighting In Keyshot
  • Final Touches In Photoshop
  • Compositing Render Passes
  • Adding Dirt, Blending & FX
  • Homework: Homework: Render Out Vehicle Designs & Photoshop Compositing For Final Images

Module 8: 

  • Final Review
  • Homework: Vehicle Design & Final Presentation Critique

 

Registration Options