3-D Concept Design:
Creatures In Costume

From Concept to Key Art

with Jerad Marantz, Concept Artist On Avengers: Infinity Wars

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8 WEEK ONLINE Course: Creatures In Costume

Learn how to design characters and creatures from 2D Art to 3D Sculpt and final presentation using the latest workflows and software tools.

FOCUSED, CAREER SPECIFIC CURRICULUM

Our curriculum is focused on the skills,  and the workflows that you will be using as an CONCEPT ARTIST in the industry today.

INCREASE YOUR JOB READINESS

You will receive industry insider tips to help you fine-tune your portfolio and job search strategy in order to increase your readiness for the concept art industry.

PAY IN INSTALLMENTS

Can't pay all at once? No worries. Break your payment up into three month installments.

Companies who've hired our alumni

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Testimonials Of Our Class

"Jerad went above and beyond what a normal teacher would do and posted extra videos showing different techniques that couldn't be covered in the 3 hours we had for the class. He took us from sketch to design(photoshop). From highpoly sculpt(ZBrush) to rendering(Keyshot)."

Testimonial
Derek van Straalen

"Class was awesome, we learned how to collect correct references for a 2d design and transfer it into zbrush (I was very new to zbrush but Jerad explained in detail how to use it to sculpt and paint our model. I learned a concrete workflow on how to create a creature from scratch."

Testimonial
Leonardo Borazio

"Jerad's class was amazing! He takes you through his complete workflow, with a heavy emphasis on creating unique and believable creature anatomy, based on real world reference and a functional understanding of human and animal anatomy. "

Testimonial
Eric Fehlberg

TAKE A FREE LESSON!

Enter your name and email below to take three FREE lessons from Jarad Marantz on how to go from draw, iterate and develop your own original creature or character and then convert that into a simple ZBrush ZSphere model.

 

COURSE TIMELINE

In this course Jerad will chart the course from 2D Art to 3D Sculpt showing you how to navigate the new digital processes with the old traditional tried and true tools. Below is a overview of what each week will be about.

Week 1 - 2: 2D Concept Design

Gather your reference and learn a few simple tricks to drawing in 3/4 perspective no matter what your drawing level is.

Week 2 - 4: Transitioning to 3D

Develop your 2D concept pushing and pulling with values and then translate that into the push and pull of 3D space in ZBrush.

Week 5 - 6: Establishing Your ZBrush Sculpt

Establish the secondary and tertiary forms of your sculpt and really bring it to life.  Learn the simple tricks of sculpting wrinkles and adding gravity to your characters skin.

Week 7 - 8: Paint, Pose, Photoshop

Establish the mood with lighting and rendering via ZBrush or Keyshot and then really plus your final presentation with post processing workflows.

 

 

 

 

 

 

 

MEET JERAD MARANTZ

Jerad S Marantz has been working in the Film, Game and Television industries for over fifteen years. 

Marantz started his career at an early age interning for Special FX houses. Trying a little of everything enabled him to narrow his focus to character / creature design. His acquired skills in sculpture, painting, illustration, Zbrush, and Photoshop all aide his unique sense of design.

Marantz’ s many Film credits include: Avengers: Infinity War, Justice League, Deadpool 2, Guardians of the Galaxy vol1 and 2, XMEN : Age of Apocalypse, Batman vs. Superman, Rise of the Planet of the Apes, West World, Grimm, American Horror Story, Gears of War 4, Clash of the Titans (Lead Character Designer), Sucker Punch (Lead Character Designer), Transformers: Dark Side of the Moon, Green Lantern, Avatar, Snow white and the Huntsman, GI Joe: Retaliation, The Amazing Spiderman, Riddick 3 …ect.

 

 

 

 

 

 

 

 

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STUDENT SHOWCASE

James O'Shea

Brief

Gather reference combining two or more different species and connect the dots between them in an original way.

Workflow
  • Gather reference collage and draw initial shapes
  • Use ZSpheres to establish primary shapes
  • Break down form and work towards final sculpt resolution
  • Use Keyshot and Photoshop to render your concept before painting over it and creating your final illustration

Ideation

Following Jerad's examples James O'Shea produced quick actionable 2D drawings.

Primary Forms

James then took his designs into ZBrush to establish the primary forms just as Jerad taught him.

Developed Form

James O'Shea then fully fleshed out sculpt following Jerad's reviews and critiques.

Presentation

James O'Shea then completed his course project by rendering it in ZBrush, Keyshot and then painting over that in Photoshop to create his final product.

GET ANSWERS

We love questions, almost as much as we love providing answers. Here are a few samplings of what we're typically asked, along with our responses:

When is the live session?

Sunday at 10 AM Pacific / 1 PM Eastern

When is the first class session?

CHANGED! Starts August 13th at 10 AM Pacific.

What if I miss a class? Can I download it later?

Yes, everything is recorded and downloadable. 

How long do I have access to the material?

You have lifetime access to the course material

How long are the live sessions?

The live sessions are between two and three hours long.

When do you get the downloads up?

We get the downloads of live sessions online about 24 to 48 hours after the live session ends.

How do I talk to the teacher?

You can talk freely during the class and also via the Facebook group and private forum.

Will my work be reviewed?

Yes, your work will be reviewed in class.

Are there demonstrations or lectures?

Yes.  They will be live and recorded.  All downloads will be in your course.

More Questions?

Call us at +1 (888) 765-2999

Contact Admissions

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