Learn how Ken creates original and compelling environment designs for games. Starts October 1st.
Our curriculum is focused on the skills, and the workflows that you will be using as an CONCEPT ARTIST in the industry today.
You will receive industry insider tips to help you fine-tune your portfolio and job search strategy in order to increase your readiness for the concept art industry.
Can't pay all at once? No worries. Break your payment up into three month installments.
Enjoy this live broadcast of Ryan Kingslien's conversation with rockstar Ken Fairclough of Bioware.
There are two ways to enroll in this class. Learn more about each below.
Over 24 hrs of lessons
"For years I have been turning away from using too much 3D or any at all due to past experiences but during Kens class, it helped me get back to it and use it for my advantage. I really like and love that we can learn from people who are literally and currently working in the games that we love, and that helps to give us perspective on what we need to do and how to think when we are working in the class. Kens is great, very open with us. Its been great."
"I enjoyed the class quite a bit. The most helpful aspect was seeing the integration of different techniques directed towards a common design goal. It's easier to see where 3d can be used to save time and come out with a better product. I'll polish the project on my own after the class is over, along with moving through the process again in my own time. It was great to see what the rest of the group put together, and there was a nice mix of students and professionals."
"It was a great experience learning his methods for working in the video games industry. What I liked about Ken's teaching was the iteration process with emphasis on design rather than the final image. His critique sessions were very informative and he took the time to give the class some off time in order to rework and polish our pieces. I've taken a few classes from CAW and Ken is one of my favorites in terms of designing and exploring a concept environment."
Enter your name and email below to get access to our free lesson series where Ken breaks down a few of the tools and workflows that he uses to help him design amazing environments at Bioware.
This class will showcase current practices in the environment concept art production pipeline with emphasis on the use of 3d. The use of 3d in concept art has become increasingly necessary as games continually increase in visual fidelity. Utilizing a combination 3d modeling and rendering software along with traditional methods of painting and photo-bashing a concept artist can create high-quality images in which designs are fully realized from all angles. This process opens up new opportunities of working collaboratively with environment artists and level designers as concept models can easily be imported into game engines to further iterate on.
Gather reference, iterate on your ideas through thumbnailing and then immediately transfer those into 3D blocks up with basic lighting and cameras established
Explore the different ways you can establish more structure and details in your piece. At this stage you are really looking to explore the design language established in your Style Guide
Take your 3D to the next level using Keyshot and other applications to give you great real-world materials and lighting to work with. Make the most out of 3D before using your 2D skills to final the images!
Now it's time to put your 2D painting skills into practice! Utilizing all the render passes and a variety of painting tricks and workflows you'll add atmosphere, details and really plus your edge work.
Get your work ready for portfolio review and for entry into the game industry! You've worked hard. Now it's time to work harder!
Explore shape language through quick thumbnails.
Establish basic 3d models using simple forms and alot of copy and paste.
Explore the structure and details of your environment.
Paint like your life depends on it! Sergei just killed it creating amazing concepts here!
We love questions, almost as much as we love providing answers. Here are a few samplings of what we're typically asked, along with our responses:
Sunday at 10 AM Pacific / 1 PM Eastern
Starts October 1st at 10 AM Pacific.
Yes, everything is recorded and downloadable.
You have lifetime access to the course material
The live sessions are between two and three hours long.
We get the downloads of live sessions online about 24 to 48 hours after the live session ends.
You can talk freely during the class and also via the Facebook group and private forum.
Yes, your work will be reviewed in class.
Yes. They will be live and recorded. All downloads will be in your course.
Call us at +1 (888) 765-2999